Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!ll-xn!cit-vax!news From: news@cit-vax.Caltech.Edu (Usenet netnews) Newsgroups: comp.arch Subject: Re: 64 Vs 32 Message-ID: <2050@cit-vax.Caltech.Edu> Date: Mon, 16-Mar-87 18:06:36 EST Article-I.D.: cit-vax.2050 Posted: Mon Mar 16 18:06:36 1987 Date-Received: Tue, 17-Mar-87 04:26:36 EST References: <3810013@nucsrl.UUCP> <985@rpics.RPI.EDU> <1310@ucbcad.berkeley.edu> Reply-To: jon@oddhack.UUCP (Jon Leech) Organization: California Institute of Technology Lines: 21 Organization : California Institute of Technology Keywords: From: jon@oddhack.Caltech.Edu (Jon Leech) Path: oddhack!jon In article <1310@ucbcad.berkeley.edu> faustus@ucbcad.berkeley.edu (Wayne A. Christopher) writes: >What we need to ask is, who will need more than ~1G of memory? I think >the only applications that currently could use this much memory are >scientific programs that run on Crays (which I think are addressible to >the 64-bit word anyway). I certainly haven't been running into the 1G >limit too often lately. People doing graphics. One of the people here has ray-traced a picture containg 4e11 polygons. The only way he could get away with it right now is by having multiple levels of instantiation of objects, resulting in a very boring scene, but eventually we will want that many DIFFERENT objects. There will never be enough memory. -- Jon Leech (jon@csvax.caltech.edu || ...seismo!cit-vax!jon) Caltech Computer Science Graphics Group __@/