Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ames!pioneer!eugene From: eugene@pioneer.arpa (Eugene Miya N.) Newsgroups: comp.arch Subject: Re: 64 Vs 32 Message-ID: <782@ames.UUCP> Date: Mon, 16-Mar-87 18:51:10 EST Article-I.D.: ames.782 Posted: Mon Mar 16 18:51:10 1987 Date-Received: Tue, 17-Mar-87 04:30:36 EST References: <3810013@nucsrl.UUCP> <985@rpics.RPI.EDU> <1310@ucbcad.berkeley.edu> Sender: usenet@ames.UUCP Reply-To: eugene@pioneer.UUCP (Eugene Miya N.) Organization: NASA Ames Research Center, Moffett Field, Calif. Lines: 26 Wayne A. Christopher writes: >What we need to ask is, who will need more than ~1G of memory? I think >the only applications that currently could use this much memory are >scientific programs that run on Crays (which I think are addressible to >the 64-bit word anyway). I certainly haven't been running into the 1G >limit too often lately. > > Wayne I think Wayne displays a bit of shortsightedness which has been common through out the computer industry since its inception. (Don't take this personally, I don't write many 1G programs either.) I can think of lots of potential uses like Star War (Lucasfilm movies). Graphics is very compute intensive ("Welcome to the Teraflop Club" as J.C. would say at Caltech). I think the need grows to fill the void. I also think this example shows that introspection is not a good tool for design. From the Rock of Ages Home for Retired Hackers: --eugene miya NASA Ames Research Center eugene@ames-aurora.ARPA "You trust the `reply' command with all those different mailers out there?" "Send mail, avoid follow-ups. If enough, I'll summarize." {hplabs,hao,ihnp4,decwrl,allegra,tektronix,menlo70}!ames!aurora!eugene