Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!seismo!mcvax!inria!axis!philip From: philip@axis.UUCP Newsgroups: comp.edu Subject: Re: Cheating on Programming Assignments Message-ID: <211@axis.fr> Date: Thu, 2-Apr-87 19:05:19 EST Article-I.D.: axis.211 Posted: Thu Apr 2 19:05:19 1987 Date-Received: Sat, 4-Apr-87 19:01:51 EST References: <248@rruxa.UUCP> <274@sdacs.ucsd.EDU> Organization: Axis Digital, Paris Lines: 21 Summary: One trick which worked for me. This doesn't really answer the original question, but one technique I have used to convince students that copying each others work, or working in groups to solve an assignment, is not worth the effort was simply to do the following: Where I spotted something which looed remarkably similar to something I had already seen, I found the first one I saw (from person 'A'), and rather than putting a mark on that of person 'B', I put a comment saying to see the person 'A' to find out what your mark is. Finding further similar items, I built up a chain, person 'C' asks person 'B' etc ... Murphy's law usualy puts the original author quite far down on this linked list, and he/she gets annoyed at having to follow the chain to find his/her mark. It is also patently obvious to the students that you have recognised what they are doing, and it soon stops. This worked quite well with smallish classes. If you have 50 or more assignments to mark it probably becomes more difficult to manage. Philip