Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!brl-adm!seismo!cmcl2!rna!dan From: dan@rna.UUCP Newsgroups: comp.graphics,comp.periphs Subject: Fancy Frame Buffers ? Message-ID: <615@rna.UUCP> Date: Mon, 23-Mar-87 23:09:03 EST Article-I.D.: rna.615 Posted: Mon Mar 23 23:09:03 1987 Date-Received: Wed, 25-Mar-87 06:13:42 EST Organization: Rockefeller Neurobiology Lines: 40 Xref: utgpu comp.graphics:405 comp.periphs:290 We have several needs for a graphics/image system that can display moving objects and images in real-time. Any suggestions ? This is the way we see it: One architecture is the vector/polygon/object type, e.g. the Megatek, E&S or the IRIS. They would allow rapid generation and INDEPENDENT movement of multiple objects in real-time. The programming would be relatively easy, too. A disadvantage (I think) is that images and other graphics requiring many color/gray levels and pixel densities, especially those not well described as objects, would be difficult. Question: are there any machines that do anti-aliasing on the fly ? Another option is a frame buffer with multiple, perhaps per plane, pan and scroll registers. I don't really know of such a beast although I recall seeing an ad for one once. I should note that we currently have an Ikonas and have been pretty successful with it but would like something easier to program and more capable. Besides, its not clear how long Ikonas/Adage will be around. Any rumors ? However, related to the second idea above, is it possible to put two (or more) frame buffer controllers on an Ikonas and combine (with sync) the video outputs, thus getting two independent FB's with two sets of pan and scroll registers ? Also, it would be nice to be capable to pre-compute multiple, perhaps one bit deep, images (say a few dozen images) and be able to flash them up within a frame time. Thanks. Cheers, Dan Ts'o Dept. Neurobiology Rockefeller Univ. 1230 York Ave. NY, NY 10021 212-570-7671 ...cmcl2!rna!dan rna!dan@cmcl2.arpa