Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!ames!ucbcad!ucbvax!decvax!decwrl!sun!imagen!atari!apratt From: apratt@atari.UUCP Newsgroups: comp.os.minix,comp.mail.uucp Subject: Re: uucp source copyright status - IMPORTANT Message-ID: <692@atari.UUCP> Date: Thu, 2-Apr-87 15:59:36 EST Article-I.D.: atari.692 Posted: Thu Apr 2 15:59:36 1987 Date-Received: Sun, 5-Apr-87 03:07:33 EST References: <1643@ttrdc.UUCP> Distribution: comp.os.minix Organization: Atari Corp., Sunnyvale CA Lines: 22 Xref: utgpu comp.os.minix:488 comp.mail.uucp:400 in article <1643@ttrdc.UUCP>, levy@ttrdc.UUCP (Daniel R. Levy) says: > > Can Kermit work auto-dialers and negotiate the login protocol? Also--does > Kermit negotiate bad-data retry on a smaller scale than whole files? Just > curious (I'm not a Kermit guru as you can plainly see). Kermit would not be called upon to negotiate logins: what people are talking about is placing Kermit at the file-transfer level rather than uucp. The login protocol layer would be the same in both cases. Kermit handles bad transmissions at the packet level; unfortunately, packets are only 94 data bytes long, with (I think) about 6 bytes overhead. Finally, Kermit is a window-of-one protocol, meaning that each packet must be ACKed or NAKed before the next one starts. The overhead of having short packets and many, long ACKs is bad enough, but with some 2400 and 9600-baud modems turnaround (from send mode to receive mode) takes as much as 1/2 second. Definitely bad news. /----------------------------------------------\ | Opinions expressed above do not necessarily | -- Allan Pratt, Atari Corp. | reflect those of Atari Corp. or anyone else. | ...lll-lcc!atari!apratt \----------------------------------------------/