Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!mit-eddie!uw-beaver!fluke!kurt From: kurt@fluke.UUCP Newsgroups: comp.sys.amiga Subject: Re: Reactions to IBM PC2 graphics Message-ID: <713@dragon.tc.fluke.COM> Date: Wed, 8-Apr-87 11:35:58 EST Article-I.D.: dragon.713 Posted: Wed Apr 8 11:35:58 1987 Date-Received: Sat, 11-Apr-87 07:35:58 EST References: <10726@topaz.RUTGERS.EDU> <1582@husc6.UUCP> Distribution: world Organization: John Fluke Mfg. Co., Inc., Everett, WA Lines: 22 Keywords: VGA Killer graphics Wait a minute. The VGA is supposed to do 256 colors at once. Is that perhaps done in sort of the same way the Amiga does 4096 colors at once? If all 256 colors may be assigned to any pixel, in any order, and in a way that allows access to the screen in an ordinary way, then they have something. But think about it, 256 colors. They obviously aren't doing 256 bit planes. Nobody can do that; you would need gigabits/second of bus bandwidth. Maybe one byte per pixel? A 640x480 window in this mode would use 370Kbytes. I also don't see how a gate array of 12,000 gates complexity could compete with a full-custom video chip. (What is the complexity of the Amiga video chip? Anyone know?) Does the PCII have a blitter? Copper? Is the VGA even organized in a way that makes these things possible? Anyone who has been around for 5+ years will have to be familiar with the funny compromises made in microcomputer video systems. The Apple II, with 8 colors, but they can't all appear at once, or in adjacent pixels, the Commodore 64, where 8x8 blocks of pixels shared the same foreground/background color nybble. The list goes on and on. I wouldn't sell my Amiga just yet. Lets see the SPECS first. By the way, the Amiga 2000 is still CHEAPER than the PCII/30, their bottom- of-the-line product. Phthththhpt! It is also faster in every performance parameter.