Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!sri-spam!ames!ucbcad!ucbvax!WISDOM.BITNET!MAILER-DAEMON From: MAILER-DAEMON@WISDOM.BITNET (Mail Delivery Subsystem) Newsgroups: comp.sys.atari.st Subject: Returned mail: User unknown Message-ID: <8703192218.AA06752@ucbvax.Berkeley.EDU> Date: Wed, 18-Mar-87 19:33:38 EST Article-I.D.: ucbvax.8703192218.AA06752 Posted: Wed Mar 18 19:33:38 1987 Date-Received: Sat, 21-Mar-87 06:51:07 EST Sender: daemon@ucbvax.BERKELEY.EDU Distribution: world Organization: The ARPA Internet Lines: 426 ----- Transcript of session follows ----- 550 ALEN@WISDOM.BITNET... User unknown ----- Unsent message follows ----- Received: from finhutc.bitnet by wisdom.bitnet; Fri, 20 Mar 87 00:07:41 -0200 Received: by FINHUTC (Mailer X1.23b) id 0472; Thu, 19 Mar 87 22:30:32 FIN Date: Wed 18 Mar 87 16:33:38 PST Reply-To: Info-Atari16@Score.Stanford.edu Sender: "Atari ST users forum (INFO-ATARI16)" Comments: To: "Distribution List: ;" From: Info-Atari16 Digest Subject: Info-Atari16 Digest V87 #132 To: Alen Goldberg Info-Atari16 Digest Wednesday, March 18, 1987 Volume 87 : Issue 132 This weeks Editor: Bill Westfield Today's Topics: Life Game Hacking at Megamax C (query) Modula 2 Library Modules Re: fixes for alcyon scanf and getchar? Re: Info-Atari16 Digest V87 #125 Re: Caution with S&S Wholesalers of Miami Beach source vs binary Re: News From Hannover Messe Clock functions on boot ---------------------------------------------------------------------- Date: Sat, 14 Mar 87 10:58:28 est From: Eric Terrell To: info-atari16@su-score.arpa Below is a new and improved (higher resolution) version of my monolife "Game of Life" program for monochrome STs. Included is 68000 assembly languate source code, user's guide, and the executable program. If someone can relay this to the atari sources group, I would appreciate it - that's where this posting belongs, but I have not been successful in sending postings there. -------------------- cut here -------------------- begin 644 monolife.arc M&@A-3TY/3$E&12Y04D< @0 '0+77D3(<(& ,8#0 %" 'P!( W@ "/"/ MVD$'*MX ( "B!0 &T%H!H) 1 =HO 8>0"!@H+\G]1!@>@$ 214A9WXH5.(D MB#>##$P\>9)OH $V2/(,5. HZ, $184".)#49U, /XU>?+K@*5*I!IX6Q I4 MJ0$L6(&X6'*D)U0V-@PJ2#N0;0"V &R$!" 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M /&V?Z96/7N6E5-(!*M7B4]RB4]),&L)@7C0?4Q3$-"# &$P8YG>D9G%.X@SU8!EH8A,-$A-QUA## *S.0 MA/LY1=!C $SHA""V?.GB-*,W3PV8FWDX/@&'@ HX/@LZ/A$X@;?&8@%1A>"B M+Q/A@T"(C/P'AF CAJ()"0P@//SIGRTP1?N1E= %DC=W ".0G3\2?@4IC^,S M J^"( S*D&O!*@@ D?.V9Y IF3D)D7V%E^13G2$Y?>%9H^6RDBV&H]$S @%X M+ R:C\B!:@CPDCPID0:C $4ZF3KAI7)P1@!) $J'/-R$,F'P7P_G=76Q(WCP M-2[EG?\9"&9%RI7 Z,?C#I@%B1@MW!U"#@SXT0C*H6ZJD:3H!7XJ* M'\W1J+$" BL$J;1IF]_G<(O:'#2@$PFS, SU/MQ$J2!0 S%P/*.J-LUXJGDZ M'@4P'44# !H(34].3TQ)1D4N5%A4 " % !T"X9Y(+*;" # T4@(#4H$'30<&P3)F49 MEG32C$D3QHU$)2Z0N) XY."=,'EV0AI 126(@'+JL"E3T:("< M.F+4E!G#EO'U M-W)X/^7HIDR:,VB(@=\<5TW$551UR&''<4SM5-= !3SADAS>B64@",S-X9<" M,J"G7GSSU9?2?J8-EYI3_/D'H(!R5&2=13:]! <=)T6%VU,%7A00A/W=42)J M('@'I!@BBC)* Q]#\%'#I HDNJ@"?-C QPU\X,"IISO^-= % M4M3A1F?@80<"%'*\X9M&$OU55&)PU'IK&T'BMX9N;M0W6Q!TS)4&"%-0 4*? M"(V!1JVES9''GR^E.101;T"W5 L!C6'<&&O(VJNM>4;9O,"*6U-9W#T7'33'?@BP'N]@1Q2 MXZ4) A77L;0&1_#ZFBZP]I*![TGZIN@C>\3**N!A5P74*U,5*9?G=B29?$?! M1ET&(%=]UF&A5G18Y\; UY'EF;DB:Q2S C//4;.[-[.172;<&5B<80?&67D9[.U;6Q$AQPGE6''=@O&VBU7 M_JY5,FG]20TC20O[.;!18+T9W^)1Y=&?'&=0%-,8)96AYQMIY+=;0%ZQ+%O6 M 2-6,TMZ?!<>6&IC5K?KLDKUIDR>G;2;5QC#A6$9(LG1QG>TIY08D9^''L)? M.T*2@4%T!2'@5B! U-"A"DQ1!E1-S!73ET<<=OF4$HEPA4K#K3V4]>W&]L:$ M$G7O$DPR4597$&T(_1*9&HJ 51"IN0X(PB<',EPN2+42"8R M1+XC$30D)B#R4PG]QF"_ 6H$+6!A0QW:8!,*3F$F9%J(3$" O]EQL(1?BD$. M;C #S4@P(.ZI")% @B&*C$%H8D&,38+@@B4XB AEN(,!RY '\O6$*ENI&PBD M,)VGM"0-8?G*=D9HDX"8$(4A42'G6GB9%SH)>\P3""0L #V.2&]PLJ(5NC2B M*PM6Y&SJNJ.W5F@REGS'03V!0QI B"FL10 2E"&4$@A+J=@25N: $5ZO84U 1D"(@$B1XN,@6U MT.$G.*H>'3(3D!C< 8T $$2J#([^TD!,PU[R'M ,(2DG&5M3FB"1'" QC M( 9UY,@E@[3,37I&)# $@0VJ.12+2.TE?#D)&QC&I(;EZ)QMX,LC2W(2TAF% M;&)I@QS-F4]YYFWhat were the fixes for scanf and getchar with the Alcyon >compiler? Yes what were they. Can someone mail me them or better perhaps lets create a new notes group called "gem.tos.alcyon.gdos.rumors.vapor.fixit" Come on guys. I bought the Developers Kit because I had (and kinda still have) my faith in Atari. I thought it worked (previous to buying it) because Atari made it for their computer, but.... If I would have known that I had to subscribe to a network (mainly Compuserve) to get the fixes I would have never bought it. And I would have thought that it was me (not being a good programmer) that made the scanf and the getchar not work with the Alycon compiler, if it where not for this newsgroup. Atari, please support your products. Scott Slavin arpa: slavin@nyu-acf4 bitnet: slavin@nyuacf7 ------------------------------ Posted-From: The MITRE Corp., Bedford, MA To: Info-Atari16@Score.Stanford.edu Subject: Re: Info-Atari16 Digest V87 #125 In-Reply-To: Your message of Fri, 13 Mar 87 16:20:05 -0800. Date: Sat, 14 Mar 87 14:38:31 EST From: jhs@mitre-bedford.ARPA I believe I have the source code (in Fortran) for an ancient but highly entertaining version of Adventure lying about on a 9-track magtape somewhere. If anybody is interested, and assuming nobody screams "Not Public Domain", I could probably arrange to get it read into a host on the net and make it available. Assuming I can find and identify the magtape. -John Sangster / jhs@mitre-bedford.arpa ------------------------------ Date: 14 Mar 87 17:15:06 GMT From: ritcv!rsm6306@CS.ROCHESTER.EDU (Randy Marks) Subject: Re: Caution with S&S Wholesalers of Miami Beach To: info-atari16@score.stanford.edu In article <8703121649.AA23788@ucbvax.Berkeley.EDU> kdale@BBNCC-EUR.ARPA (Keith Dale) writes: >I'm *really* angry right now, so please bear with any unprofessionalism you may >see here. > >I ordered a PC system from S & S Wholesalers, Inc. of Miami Beach, FL on Jan Here I thought I was the only one being shafted by these people. I ordered $150 of ST software from them. When I placed the order, they said thesoftware that I wanted was *IN STOCK* I asked 2 different times to make sure there was no confusion. They said since the software I wanted was in stock, it would ship the same day. It has been *WEEKS* since I ordered the software and I still have not received it. Their customer service people give me a song and dance about their computers being down and delaying the order. I strongly urge people to think twice before lifting the phone to call these people to place an order. There are reputable outfits out there that will give you good prices and good service. So far I have not gotten either from S&S. Has anybody done a survey of people on this newsgroup to find out how different mail order outfits perform? I think it is time we did such a survey. I will work up a form and send it out to the group next week, compile the results and report to the group. Randy Marks rsm6306@ritcv.UUCP ------------------------------ Date: Sat, 14 Mar 87 12:46:31 PST From: Reply-To: HOWESDW%WSUVM1.BITNET@forsythe.stanford.edu To: info-atari16@score.stanford.edu Subject: source vs binary I've been watching the ongoing discussions about the relative merits of having source versus binary libraries with some interest, and I feel it's time for me to toss in my two cents worth. First, I don't think that there is anything inherently *wrong* in either type of library, but some of the arguments that have been advanced for or against having binary/source available (choose one) have gotten a little far afield. My own opinions will be colored by my programming background, I've worked at our campus computing center and am presently working as an independent micro consultant. Like most people who work with machines for any length of time, I've become familiar with a number of languages. These include C, Pascal, FORTRAN, BASIC, Smalltalk, Prolog, Lisp, Icon and assembler (8086 and 68000). This list isn't to sing my praises, but to illustrate that I'm something of a language junky, and for good reasons (which I'll get to in a minute). Most of the comments that I've seen about the need for a binary library can be summarized by "I don't have a compiler for language X, so I wouldn't be able to use the code". This is a valid point, from what I will term a "user" perspective (and there is nothing wrong with that). If what you are interested in is getting a utility or a program to solve a specific task, then binary is all you need. However, if folks think about what types of requests for information get posted to the net, they're generally of the form "I'm trying to write a program which does X, but I can't get Y to work, any ideas?". THIS is where having source available is invaluable and it doesn't matter *what* the language is (this is where it's important to be a language junky). What you get from source, regardless of the language, is the SOLUTION TO PROBLEMS. You want to do real time animation using shape tables? I'm sure that someone who has posted games has solved that one. Can't make the RS-232 port work? No problem. Want to get to the nitty-gritty of reading and writing disk files using assembler? That's been done to. What you get with source is the "programmers" perspective, you get to see how someone solved the same problem you're having. Since there is generally more than one way to solve any problem, and knowing most programmers inability to leave well enough alone, I'm sure that people would improve on the general level of code available, as long as they have the source. It's a lot harder for this to happen if all that is available is the binary, and the author of the program has to make all the bug fixes. Don't forget folks, these guys are doing this on their own time and for free (that's why it's called public domain), they don't have a lot of spare time (I'm sure Moshe or Simon will nod their heads at that). So, there it is (I guess it's a little more than two cents worth). Neither binary or source is better or worse, but they do serve different purposes (and maybe, even different audiences). Personally, I'm much more interested in how people did something, than in what the program does (in most cases). This makes me more interested in having source available, over binary (if I had to make a choice). Don Howes HOWESDW@WSUVM1 (BITNET) ------------------------------ Date: 14 Mar 87 19:04:10 GMT From: shebs@utah-cs.arpa (Stanley Shebs) Subject: Re: News From Hannover Messe To: info-atari16@score.stanford.edu In article <655@atari.UUCP> leavens@atari.UUCP (Alex Leavens) writes: > The difference is that the graphics operations that used to be performed >in software will now be performed in hardware, with a resulting increase >in speed. This thing's _fast_. Is the blitter going to be invisible if you don't want to use it, so for instance Sublogic's Flight Simulator won't run 5 times faster (can you say "Cessna F-16"? :-) :-) ) stan shebs ------------------------------ Date: 14 Mar 87 18:54:03 GMT From: dalcs!silvert@seismo.css.gov (Bill Silvert) Subject: Clock functions on boot To: info-atari16@score.stanford.edu I didn't get too much useful response to my query about clocks, so I fiddled about on my own, and this is what I found out -- these results were obtained with TDI/Modula-2 Vers. 2 (Have ordered Ver. 3 and am waiting...) -- they MAY apply to ASM calls and C as well. When the system is turned on, the date returned by the XBIOS call, which I think accesses the keyboard clock, is $6000 (6000H or 0x6000, depending on your language), and the time is $0000. The system date returned by the GEMDOS call is $0B74, or 85/11/20, which is presumably what sets the default clock. After booting, both clocks read the same. If you reboot, the value in the clocks depends on whether you have a control panel installed, etc. I find that the keyboard clock tends to come back with $0ABD, which is 85/5/29. Anyway, I find th whole thing really confusing. Could someone clarify how these clocks are set and reset, and what affects what? This experimental approach to documentation is a real pain. -- Bill Silvert Marine Ecology Laboratory, Dartmouth, NS, Canada CDN or BITNET: silvert@cs.dal.cdn -- UUCP: ..!{seismo|utai}!dalcs!silvert ARPA: silvert%dalcs.uucp@seismo.CSS.GOV -- CSNET: silvert%cs.dal.cdn@ubc.csnet ------------------------------ End of Info-Atari16 Digest ************************** -------