Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!mit-eddie!think!ames!ptsfa!ihnp4!ihwpt!knudsen From: knudsen@ihwpt.UUCP Newsgroups: comp.sys.m6809 Subject: Fixing artifact colors on Coco 3 Message-ID: <1531@ihwpt.ATT.COM> Date: Mon, 16-Mar-87 19:29:44 EST Article-I.D.: ihwpt.1531 Posted: Mon Mar 16 19:29:44 1987 Date-Received: Wed, 18-Mar-87 01:24:30 EST Organization: AT&T Bell Laboratories - Naperville, Illinois Lines: 32 Keywords: Coco 3 Good news -- fixing artifacts on the Coco 3 and RGB monitor isn't as hard as some folks have suggested. (If you use a composite monitor or TV, artifacts work as they always have, and HMODE artifacts are even better!) But I assume you need to run RGB. For BASIC, just find the PMODE 4 statement(s) and convert to PMODE 3. This forces Coco to use "real" colors. Now the 4 colors you get may not be what you wanted, so insert up to four PALETTE stmts to get what you want. See back of the manual. The above could have been more complex -- to draw artifacts in BASIC, you fake out the hardware to display in PMODE4 but your software draws in PMODE3. The SCREEN command is what updates the hardware to what the software is doing. But since you are making it draw AND show in PMODE3, just converting the 4's to 3's should work. Fixing machine code programs is harder, but the principle is the same -- you want the equivalent of PMODE 3 and maybe some PALETTE zaps. For some reason, ROM Paks that use PMODE 3 don't get the right 4 colors on Coco 3 RGB -- still can't tell the two teams' players apart in Baseball, nor can I fix Chess or Backgammon to work on a B/W screen. Oh well. -- Mike J Knudsen ...ihnp4!ihwpt!knudsen Bell Labs(AT&T) >>>DRUGS are for WIMPS who can't handle SCIENCE FICTION<<<