Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!seismo!mcvax!ukc!dcl-cs!bath63!pes From: pes@bath63.UUCP Newsgroups: comp.sys.mac,rec.games.rogue Subject: Re: How Good is Rogue by Epyx? Message-ID: <887@bath63.ux63.bath.ac.uk> Date: Tue, 31-Mar-87 06:01:40 EST Article-I.D.: bath63.887 Posted: Tue Mar 31 06:01:40 1987 Date-Received: Sat, 4-Apr-87 15:01:58 EST References: <423@atux01.UUCP> <2158@cit-vax.Caltech.Edu> Reply-To: pes@ux63.bath.ac.uk (Paul Smee) Organization: AUCC c/o University of Bath Lines: 21 Xref: utgpu comp.sys.mac:2140 rec.games.rogue:164 Epyx Rogue on the Atari ST allows use of the outr ring of digits on the numeric keypad to control movement. The various 'operator/enter' keys around the keypad allow 'search', 'sleep', 'up'(stairs), 'down', and 'fast/slow' (i.e. go until you find something/one step at a time). Also a toggle between display of the whole level and enlarged display of the immediate neighbourhood. (Use of the alt key does a temporary fast/slow toggle, as well.) I find this makes the game much nicer to play, though you've still (far as I've worked out, at least) got to use the mouse for interacting with the items in your pack. (I just make the pack window be the mouse window, and leave it there.) Best thing about it is that my lady-friend enjoys it -- which means she's stopped asking what I see in 'silly computer games'. (I hasten to add that she's generally computer-literate, but didn't see games...) It's (on the Atari, at least) a fairly straightforward port of traditional Unix Rogue (as doc'ed in the Unix manuals) bar the graphics, addition of the mouse, and (annoying) renaming of a few of the monsters. Besides, I think it's fun. (Though it comes on an uncopyable disk which you've got to run with write-enable -- don't much like that aspect.)