Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!ames!ucbcad!ucbvax!decvax!decwrl!sun!imagen!dturner From: dturner@imagen.UUCP Newsgroups: comp.sys.mac,rec.games.rogue Subject: Re: How Good is Rogue by Epyx? Message-ID: <1061@imagen.UUCP> Date: Sat, 4-Apr-87 13:12:18 EST Article-I.D.: imagen.1061 Posted: Sat Apr 4 13:12:18 1987 Date-Received: Sun, 5-Apr-87 15:06:26 EST References: <423@atux01.UUCP> <2158@cit-vax.Caltech.Edu> Organization: The coven of San Jose Lines: 18 Xref: utgpu comp.sys.mac:2182 rec.games.rogue:166 Summary: st rogue In article <2158@cit-vax.Caltech.Edu>, wetter@tybalt.caltech.edu (Pierce T. Wetter) writes: > >Can anyone tell me how good Rogue is by Epyx? How does it compare to the > I have played a couple of games of Epyx Rogue and found it annoying. The > requires you to use the mouse to move and thus requires you to bang away on the > mouse constantly. The other problem is that the entire level will not fit on the > screen at once so it can get confusing. on the 520st's verson of rogue, the numerical (sp?) key pad acts as the movement. also, try useing the enter key to switch to the "standerd" screen, i still think it is one of the best games i have seen. -- ---- It's not my planet monkey-boy Name: David R. Turner UUCP: ...{decvax,ucbvax}!decwrl!imagen!dturner