Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!ames!ucbcad!ucbvax!H.CS.CMU.EDU!eddie.caplan From: eddie.caplan@H.CS.CMU.EDU.UUCP Newsgroups: comp.windows.x Subject: V11 in-memory graphics Message-ID: <1987.4.11.13.31.21.eddie.caplan@h.cs.cmu.edu> Date: Sat, 11-Apr-87 08:48:03 EST Article-I.D.: h.1987.4.11.13.31.21.eddie.caplan Posted: Sat Apr 11 08:48:03 1987 Date-Received: Sat, 11-Apr-87 22:03:08 EST Sender: daemon@ucbvax.BERKELEY.EDU Distribution: world Organization: The ARPA Internet Lines: 10 V11 permits graphics to be done directly to Pixmaps, etc. My question is about how this is implemented. It seems to me that in-memory graphic routines do not need to make the expensive calls to the server. One way this could be implemented is to have a device-dependent runtime library for in-memory graphics linked into the client's program if the client chooses. I believe that this effiency issue is important, especially for those of us who want to (and can) create complex images in memory and then simply BLT them onscreen.