Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!ll-xn!ames!amdahl!meccts!nis!pnessutt From: pnessutt@nis.UUCP (Robert A. Monio) Newsgroups: net.sources.games Subject: Rogue Aggravate() bug. Message-ID: <197@nis.UUCP> Date: Mon, 16-Mar-87 00:25:43 EST Article-I.D.: nis.197 Posted: Mon Mar 16 00:25:43 1987 Date-Received: Tue, 17-Mar-87 03:48:21 EST Reply-To: pnessutt@nis.UUCP (Robert A. Monio) Distribution: na Organization: National Information Systems, Inc., Minneapolis Lines: 54 Keywords: aggravate,hummer,bug fix In the recent posting of the rogue source a bug exists which causes a core dump when you read a aggravate monster scroll. ("High Pitched Humming Noise") I have not seen any postings from anyone concerning this problem so I figured I would post this fix. The problem exists in the file monster.c. The aggravate() routine uses a while loop to "aggravate" the monsters on the level that the player is currently on. While looping through the list of monsters on that level, the pointer to the next monster is updated and the monster is referenced before the pointer can be checked correctly. To fix this problem, do the followng: In monster.c, module aggravate()'s while loop looks like this in the original posting : while (monster) { wake_up(monster); monster->m_flags &= (~IMITATES); monster = monster->next_monster; if (rogue_can_see(monster->row, monster->col)) { mvaddch(monster->row, monster->col, monster->m_char); } To correct the updating problem (and thus get rid of the core dump), you should correct the block to look like this : while (monster) { wake_up(monster); monster->m_flags &= (~IMITATES); if (rogue_can_see(monster->row, monster->col)) { mvaddch(monster->row, monster->col, monster->m_char); monster = monster->next_monster; } Note that the monster pointer is now being updated after the if block and that the null pointer will now be caught by the while loop. I hope this helps anyone who has run into the same problem I have. For anyone who is interested, I have this running on a NCR Tower XP running SYS VR2 NCR Release 3.01. All of the previous patches (SYS V updates and the fix to the unpack_armor routines) are installed. I've encountered no other problems with this rogue source. Good luck with this and Happy Hunting! -Bob -- Robert A. Monio UUCP: ihnp4!meccts!nis!pnessutt Systems/Analyst - Technical Services ATT: (612) 894-9494 National Information Systems, Inc. "These Proceedings are Closed!"