Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!cbatt!ucbvax!sdcsvax!sdics!norman From: norman@sdics.UUCP Newsgroups: comp.cog-eng,misc.consumers Subject: Design Examples Needed Message-ID: <339@sdics.ucsd.EDU> Date: Mon, 13-Apr-87 21:48:20 EST Article-I.D.: sdics.339 Posted: Mon Apr 13 21:48:20 1987 Date-Received: Wed, 15-Apr-87 03:05:07 EST Organization: UC San Diego Institute for Cognitive Science Lines: 51 Keywords: Design, usability, cog engineering Xref: utgpu comp.cog-eng:85 misc.consumers:1322 Stories, data wanted I am writing a book called POET: The Psychology of Everyday Things. It deals with design -- in particular, the poor design, of everyday things. I deal with things both simple and complex. Simple things that can cause grief are things like water faucets, light switches, and doors. Slightly more complex (but still everyday) things that lead to frustrations include vcr controls, automobile dashboards (especially auto radios, cruise controls, those ubiquituous stalks, and heating controls), telephone systems (ah, those new multi-functioned telephones now being installed in universities and businesses across the world, with mysterious buttons labelled "R," where people stand around saying "My phone is ringing, now what do I do?"). Get the point? I am trying to show that designers of consumer goods have comletely negelected the consumer. They aim for aesthetics, for cost, for hi-tech appearance, for prizes from design societies (one of my sections is entitled: watch out for things that have won a prize"). Do you have examples or favorite horror stories to tell me? Examples are like my friend who got caught between doors and couldn't get out (because the architect had gone for a sleek expanse of glass, with invisible hinges and hardware, so one couldn't tell which side of the door moved), or the frustration of groping for a clock radio to shut off the alarm or to hit the snooze button, but changing the time of day instead, or like my refrigerator (a GE) on which I cannot figure out how to set the freezer and fresh food section temperatures. Note that I am also trying to give positive examples of good design. There are a number of examples I already have. Please send me examples of particularly good design. [In the book I also try to give constructive criticism, showing the psychological principles that lead to understandability and usability of products (and that do not necessarily conflict with the real economic and aesthetic constraints that the designer also faces).] Don Norman "Kenneth H. Olsen, the engineer who founded and still runs Digital Equipment Corp., confessed at the annual meeting that he can't figure out how to heat a cup of coffee in the company's microwave oven." (Wall Street Journal, Friday, Nov 21, 1986) Donald A. Norman Institute for Cognitive Science C-015 University of California, San Diego La Jolla, California 92093 norman@nprdc.arpa norman%sdics@sdcsvax norman@ics.ucsd.edu