Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!husc6!uwvax!puff!upl From: upl@puff.UUCP Newsgroups: comp.graphics Subject: Re: Amgia World Ray-tracing article... Message-ID: <649@puff.WISC.EDU> Date: Wed, 15-Apr-87 14:15:20 EST Article-I.D.: puff.649 Posted: Wed Apr 15 14:15:20 1987 Date-Received: Fri, 17-Apr-87 03:07:07 EST References: <629@puff.WISC.EDU> <2985@sdcsvax.UCSD.EDU> Reply-To: upl@puff.WISC.EDU (Future Unix Gurus) Distribution: comp Organization: U of Wisconsin CS Dept Lines: 27 Keywords: cost >A Cray will run you a minimum greater than $120,000, that's 100 Amigas with >an *extremely* conservative estimate on the cost of Crays. What Apollo did >with 22 days (or was it 23?) of Apollo cpu on ~100 Apollos. I presume that >we will consider the staff to maintain both setups to be of equivalent cost >favoring the Amiga staff on being able to still afford beer and chinese food. > Okay. 2 people have done this, and both have missed the point. (1) The relative complexity of the pictures generated for professional use on Crays (and Pixars) is MANY MANY orders of magnitude greater than what he is generating from his amiga program that takes an hour/frame. Also the rendering is much more subtle and complex. If you are gonna seriously do a price performance analysis, you have to time the two for the SAME results. (2) Two years for 10 minutes of film is ludicrous for film production no matter HOW you slice it. These wouldn't be as much of an issue if HE didn't bring up both subjects himself in his article, while failing to really explore them. I own an Amiga, I love my Amiga, and I am working on making it a viable low-end film tool. Any technique which takes an hour/frame however is never gonna be of use for film production. Period. Jeff Kesselman uwvax!puff!upl upl@puff.cs.wisc.edu