Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!dalcs!dalcsug!philip From: philip@dalcsug.UUCP Newsgroups: comp.graphics Subject: Re: Amgia World Ray-tracing article... Message-ID: <70@dalcsug.UUCP> Date: Fri, 17-Apr-87 22:07:39 EST Article-I.D.: dalcsug.70 Posted: Fri Apr 17 22:07:39 1987 Date-Received: Sat, 18-Apr-87 07:48:45 EST References: <629@puff.WISC.EDU> <2985@sdcsvax.UCSD.EDU> <649@puff.WISC.EDU> Reply-To: philip@dalcsug.UUCP (Peter Philip) Distribution: comp Organization: Dalhousie University, Halifax, N.S., Canada Lines: 21 Keywords: cost >I own an Amiga, I love my Amiga, and I am working on making it a viable >low-end film tool. Any technique which takes an hour/frame however is >never gonna be of use for film production. Period. > >Jeff Kesselman >uwvax!puff!upl >upl@puff.cs.wisc.edu I agree, but the Amiga has a definite niche in the market as a low cost video machine (makes a great character generator) but has anyone been using the Amiga for film production using frame by frame ray tracing? I would think that a good 3d modeling/animation program would be a more viable approach, considering the time required for ray-tracing. Are there currently any such packages for the Amiga? The new program by Aegis (described in Amazing Computing) looks good, but is it vapourware?? Peter Philip Dalhousie University Halifax, Nova Scotia k