Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!utcsri!buchanan From: buchanan@utcsri.UUCP Newsgroups: comp.graphics Subject: Re: Amiga World Ray-tracing article... Message-ID: <4612@utcsri.UUCP> Date: Sat, 18-Apr-87 09:50:24 EST Article-I.D.: utcsri.4612 Posted: Sat Apr 18 09:50:24 1987 Date-Received: Sat, 18-Apr-87 11:36:01 EST References: <629@puff.WISC.EDU> <2985@sdcsvax.UCSD.EDU> <647@puff.WISC.EDU> <239@rocky.STANFORD.EDU> Reply-To: buchanan@utcsri.UUCP (John Buchanan) Distribution: comp Organization: CSRI, University of Toronto Lines: 25 Keywords: cost Summary: In article <239@rocky.STANFORD.EDU> ali@rocky.UUCP (Ali Ozer) writes: >still use my Amiga. And thanks to multitasking you do not need to sit and >watch your Amiga grind away on ray-traced images. Besides, the Hmmm Last starfighter ship = 250000 polygons. Amiga memory = 512000 bytes 2 bytes per polygon = 500000 bytes. ( it seems that under estimating is the name of the game.) =============== Memory available for raytracer. = 12000 bytes. I fail to see where the multitasking system will reside. I'd also like to see at least 24 bits per pixel. These opinions are mine mine! you hear. Don't blame any body else. -- John W. Buchanan Dynamic Graphics Project Computer Systems Research Institute (416) 978-6619 University of Toronto buchanan@toronto.CSNET {allegra,cornell,decvax,ihnp4,linus,utzoo}!utcsri!buchanan