Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!dalcs!dalcsug!philip From: philip@dalcsug.UUCP Newsgroups: comp.graphics Subject: Re: Amiga World Ray-tracing article... Message-ID: <72@dalcsug.UUCP> Date: Sun, 19-Apr-87 17:40:46 EST Article-I.D.: dalcsug.72 Posted: Sun Apr 19 17:40:46 1987 Date-Received: Sun, 19-Apr-87 18:37:29 EST References: <629@puff.WISC.EDU> <2985@sdcsvax.UCSD.EDU> <647@puff.WISC.EDU> <239@rocky.STANFORD.EDU> <4612@utcsri.UUCP> Reply-To: philip@dalcsug.UUCP (Peter Philip) Distribution: comp Organization: Dalhousie University, Halifax, N.S., Canada Lines: 37 Keywords: cost In article <4612@utcsri.UUCP> buchanan@utcsri.UUCP (John Buchanan) writes: >In article <239@rocky.STANFORD.EDU> ali@rocky.UUCP (Ali Ozer) writes: >>still use my Amiga. And thanks to multitasking you do not need to sit and >>watch your Amiga grind away on ray-traced images. Besides, the > >Hmmm Last starfighter ship = 250000 polygons. > Amiga memory = 512000 bytes > 2 bytes per polygon = 500000 bytes. ( it seems that under estimating > is the name of the game.) > =============== > Memory available for > raytracer. = 12000 bytes. (on standard amiga) Add maximum expansion memory available 8000000 bytes ================== memory available for raytacer. 8,012,000 bytes I think that might be *just* enough! :-) > > > I fail to see where the multitasking system will reside. I'd also Not that you would get much done if you were multitasking while ray-tracing unless of course you happen to also have a TURBO-Amiga. > like to see at least 24 bits per pixel. Can't argue with you there but then again, I would like to see 24 bits per pixel on every system I use ... yea, and 2048*2048 resolution, and .... Peter Philip Dalhousie University Halifax, Nova Scotia