Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!cbmvax!hedley From: hedley@cbmvax.cbm.UUCP (Hedley Davis) Newsgroups: comp.graphics Subject: Re: Preview devices Message-ID: <1709@cbmvax.cbmvax.cbm.UUCP> Date: Wed, 22-Apr-87 10:17:09 EST Article-I.D.: cbmvax.1709 Posted: Wed Apr 22 10:17:09 1987 Date-Received: Fri, 24-Apr-87 03:27:49 EST References: <3017@sdcsvax.UCSD.EDU> Reply-To: hedley@cbmvax.UUCP (Hedley Davis) Organization: Commodore Technology, West Chester, PA Lines: 24 hutch@sdcsvax.UCSD.EDU (Jim Hutchison) writes: > >Has anyone considered more color? During the recent Amiga ray-tracing/color >article landslide, I noticed a cry for 24 bits instead of 12. > Yep, you bet. We have a 'planned' expansion path for the architecture which does include better color. However, other enhancements are in line before we get to this one. So do not hold your breath. Also keep in mind that the Amiga is primarily an NTSC video box, not a film box. I'm sorry, but if you want Lucasfilm quality, you'll have to go elsewhere. As a breif aside, you should look at the '83 SIGGRAPH proceedings which contains a ( now classic ) article describing color compression in images. The article deals with the 'Median Cut' algolrithm for color table entry allocation. Very impressive two bit per pixel color images are presented. If you use the techniques in this article, and the hold and modify mode of the amiga, you can acheive surprising results. Sure this is compute intensive, but it can give you some of the best results I've ever seen on an Amiga. Hedley