Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ames!oliveb!sun!cmcmanis From: cmcmanis@sun.uucp (Chuck McManis) Newsgroups: comp.graphics Subject: Re: Amiga World Ray-tracing article... Message-ID: <17196@sun.uucp> Date: Wed, 22-Apr-87 19:24:29 EST Article-I.D.: sun.17196 Posted: Wed Apr 22 19:24:29 1987 Date-Received: Fri, 24-Apr-87 06:06:43 EST References: <629@puff.WISC.EDU> <2985@sdcsvax.UCSD.EDU> <647@puff.WISC.EDU> <4612@utcsri.UUCP> Distribution: comp Organization: Sun Microsystems, Inc. - Mtn View, CA Lines: 26 Keywords: cost Summary: But my Amiga has 2.5 Meg In article <4612@utcsri.UUCP>, buchanan@utcsri.UUCP writes: < < Hmmm Last starfighter ship = 250000 polygons. < Amiga memory = 512000 bytes < 2 bytes per polygon = 500000 bytes. ( it seems that under estimating < is the name of the game.) < =============== < Memory available for < raytracer. = 12000 bytes. < < I fail to see where the multitasking system will reside. I'd also < like to see at least 24 bits per pixel. < < These opinions are mine mine! you hear. Don't blame any body else. < John W. Buchanan Dynamic Graphics Project But my Amiga has 2.5 Meg, and soon may have 4.5 meg and a 68881! So memory is not a problem. (Oh, 2 Meg cards that plug on the side go for about $800 stuffed) Still, it isn't a Sun 3/260C but it is an order of magnitude less expensive! -- --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.