Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!mit-eddie!bu-cs!halleys!applix!scott From: scott@applix.UUCP (Scott Evernden) Newsgroups: comp.sys.amiga,comp.graphics Subject: Re: Amgia World Ray-tracing article... Message-ID: <448@applix.UUCP> Date: Fri, 24-Apr-87 10:09:29 EST Article-I.D.: applix.448 Posted: Fri Apr 24 10:09:29 1987 Date-Received: Sat, 25-Apr-87 20:45:38 EST References: <629@puff.WISC.EDU> Reply-To: scott@applix.UUCP (Scott Evernden) Distribution: comp Organization: APPLiX Inc., Westboro MA Lines: 40 Xref: mnetor comp.sys.amiga:4034 comp.graphics:543 In article <629@puff.WISC.EDU> upl@puff.WISC.EDU (Future Unix Gurus) writes: > The other statement I found particularly objectionable was his statement that > "we now have the ray tracing time down to an hour. Considering professional > systems running on Crays...take 2or 3 minutes, our Amiga isn't doing > badly". Maybe not, but he forgets to mention that when doing animation, which > was a major thrust of his article, the time for a single frame gets multiplied > many times over, and thus time delays do as well. Using my pocket calculator, > and figuring the 24fps of standard film, I get a 14400 hours of > continous calculation for a ten minute film, or about 2 YEARS of continous > calculation!!!! Why is 1 hour of CPU time per ray-traced frame regarded as untenable for film making? The animation "Andre and Wally B." was produced on a VAX11/780, and the time per frame was 1-2 hours. It is true, frames from that film regularly contain several thousand objects. I think if you do any amount of investigating, you will find that the CG folks are quite used to tying up their machines in this fashion. An Amiga is roughly equivalent in power to an 11/750, and I know that 750s (being the most popular of VAXen) have been used to do this sort of thing, as well. Now, certainly it must be clear that DBW_Render, and the other program used to generate "Juggler" would benefit VASTLY if a 68881 was around? (V1.2 AmigaDOS and Manx C 3.4a support it, too.) The first Mandelbrot generators I saw on my Amiga would take almost 2 minutes to plot the entire set. But recently, a PD demo copy of MANDFXP would do the same set (presumeably using the same arithmetic) in about 5 seconds!! Doesn't this suggest that one could invest some effort in improving the math used and realize some radical improvements? In short, I'm completely confident that within a year's time, some enterprising folks will do exactly what has been doubted here, and that is to get a couple of Amigas, with 68881s maybe, produce some marvelous ray-traced animations, and blow away the crowds at SIGGRAPH. -scott