Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!ll-xn!cit-vax!cit-vlsi!tim From: tim@cit-vlsi.Caltech.Edu (Timothy L. Kay) Newsgroups: comp.sys.amiga,comp.graphics Subject: Re: Amgia World Ray-tracing article... Message-ID: <2471@cit-vax.Caltech.Edu> Date: Sat, 25-Apr-87 16:18:21 EDT Article-I.D.: cit-vax.2471 Posted: Sat Apr 25 16:18:21 1987 Date-Received: Sun, 26-Apr-87 21:39:25 EDT References: <629@puff.WISC.EDU> <448@applix.UUCP> Sender: news@cit-vax.Caltech.Edu Reply-To: tim@cit-vlsi.UUCP (Timothy L. Kay) Distribution: comp Organization: California Institute of Technology Lines: 18 Xref: mnetor comp.sys.amiga:4094 comp.graphics:549 In article <448@applix.UUCP> scott@applix.UUCP (Scott Evernden) writes: >Why is 1 hour of CPU time per ray-traced frame regarded as untenable for film >making? > >The animation "Andre and Wally B." was produced on a VAX11/780, and the time >per frame was 1-2 hours. It is true, frames from that film regularly contain >several thousand objects. "Andre and Wally B." were computed on a Cray XMP/48. (I was there when they were computing.) Some of the frames took many, many minutes on a machine that large. And it wasn't even ray traced. The trees in the background were computed on vaxes at MIT. I don't know how long that took. One to two hours to ray trace on an Amiga is very good. I haven't seen the demo. Is it antialiased? Tim