Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!mit-eddie!uw-beaver!tektronix!teklds!zeus!bobr From: bobr@zeus.UUCP Newsgroups: comp.sys.amiga,comp.graphics Subject: Re: Amgia World Ray-tracing article... Message-ID: <1608@zeus.TEK.COM> Date: Mon, 27-Apr-87 17:05:06 EDT Article-I.D.: zeus.1608 Posted: Mon Apr 27 17:05:06 1987 Date-Received: Wed, 29-Apr-87 01:32:46 EDT References: <629@puff.WISC.EDU> <448@applix.UUCP> <2948@well.UUCP> <2058@hoptoad.uucp> Reply-To: bobr@zeus.UUCP (Robert Reed) Organization: CAE Systems Division, Tektronix Inc., Beaverton OR Lines: 16 Xref: utgpu comp.sys.amiga:3972 comp.graphics:532 In article <2058@hoptoad.uucp> farren@hoptoad.UUCP (Mike Farren) writes: >In article <2948@well.UUCP> ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) writes: >> If it makes you feel any better, I understand that the Genesis Demo >>from Star Trek II: The Wrath of Mr. Rork was computed on a VAX-11/7?0 with >>rather respectable speed. >Well, yes, probably, but Tom Duff told me that the resolution of that piece >of work was only 512 X 512. Really. You can see the pixels on the edge of >the mountains if you try, it's not even hard... Yes, but that was a desired effect. They did versions of it at higher resolution from what I understand, but the requirements of the movie were for a grainy, "computer generated" feel so they shot it at low resolution off a Barco monitor. -- Robert Reed, Tektronix CAE Systems Division, bobr@zeus.TEK