Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!mtune!codas!novavax!atlas!spietrow From: spietrow@atlas.UUCP Newsgroups: comp.sys.amiga,comp.graphics Subject: Re: Amgia World Ray-tracing article... Message-ID: <236@atlas.UUCP> Date: Wed, 29-Apr-87 08:23:36 EDT Article-I.D.: atlas.236 Posted: Wed Apr 29 08:23:36 1987 Date-Received: Fri, 1-May-87 02:18:32 EDT References: <2058@hoptoad.uucp> Distribution: comp Organization: Gould CSD, Fort Lauderdale, FL Lines: 27 Xref: utgpu comp.sys.amiga:4073 comp.graphics:550 in article <2058@hoptoad.uucp>, farren@hoptoad.uucp (Mike Farren) says: > Xref: gould comp.sys.amiga:1684 comp.graphics:232 > > In article <2948@well.UUCP> ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) writes: >> If it makes you feel any better, I understand that the Genesis Demo >>from Star Trek II: The Wrath of Mr. Rork was computed on a VAX-11/7?0 with >>rather respectable speed. > > Well, yes, probably, but Tom Duff told me that the resolution of that piece > of work was only 512 X 512. Really. You can see the pixels on the edge of > the mountains if you try, it's not even hard... Even better, when that terrain was rendered, someone forgot to make sure everything on the planet was set up correctly. The first time they ran the whole demo all the way through the viewer flew THROUGH a mountain! Next time you watch the Genesis Demo, there is a part that the viewer is flown through a very narrow passageway, and then back over a wide open landscape. That's the place where the people who did the Demo patched it up. --------------------------------------------------------------------------- S. R. Pietrowicz UUCP: ...!{seismo,sun,pur-ee,brl-bmd}!gould!spietrow (NOTE: Disregard header info. Email to above path only). --------------------------------------------------------------------------- Opinions expressed here are not necessarily those of my employer. ---------------------------------------------------------------------------