Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ucla-cs!trainor From: trainor@CS.UCLA.EDU Newsgroups: comp.graphics Subject: Re: ray tracing (Was Amiga ray tracer) Message-ID: <5809@shemp.UCLA.EDU> Date: Fri, 1-May-87 21:36:19 EDT Article-I.D.: shemp.5809 Posted: Fri May 1 21:36:19 1987 Date-Received: Sun, 3-May-87 02:05:54 EDT References: <1514@sphinx.uchicago.edu> <4947@hi.uucp> <829@bgsuvax.UUCP> <823@osu-cgrg.UUCP> Sender: root@CS.UCLA.EDU Reply-To: trainor@CS.UCLA.EDU (Vulture of Light) Organization: UCLA Computer Science Department Lines: 11 In article <823@osu-cgrg.UUCP> spencer@osu-cgrg.UUCP (Steve Spencer) writes: >In general, all of these methods greatly reduce the time spent by >ray-tracing programs, because you don't have to do ALL THOSE >INTERSECTION CALCULATIONS !!!!! Forget about intersection calculations, it's just trying to reduce the problem of determining which object goes with a given ray to logarithmic time, instead of linear. The actual intersections only amount to a constant, although it's a whopper... Douglas