Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ucla-cs!sdcrdcf!burdvax!psuvax1!vu-vlsi!hvrunix!swatsun!schwartz From: schwartz@swatsun (Scott Schwartz) Newsgroups: comp.sys.amiga,comp.graphics Subject: Re: Amgia World Ray-tracing article... Message-ID: <1106@thebes.UUCP> Date: Fri, 1-May-87 04:03:36 EDT Article-I.D.: thebes.1106 Posted: Fri May 1 04:03:36 1987 Date-Received: Sun, 3-May-87 19:00:05 EDT References: <629@puff.WISC.EDU> <448@applix.UUCP> <2948@well.UUCP>, <7978@utzoo.UUCP> Organization: Swarthmore College, Swarthmore PA Lines: 18 Summary: resolution of film is 512x512 Xref: mnetor comp.sys.amiga:4424 comp.graphics:596 In article <7978@utzoo.UUCP>, henry@utzoo.UUCP (Henry Spencer) writes: > > ... Tom Duff told me that the resolution of that piece [ST2 Genesis demo] > > of work was only 512 X 512. Really. You can see the pixels on the edge of > > the mountains if you try, it's not even hard... > > Note that Andre and Wally B. was shot at the same resolution. And it > looks better than most of the stuff people do on n-zillion-pixel film > recorders. "Work smart, not hard." Absolutely. One of the professors here at Swarthmore is making computer animated movies for teaching geometry. His group is writing frame buffers directly to video tape. They tell me that video tape cannot record more than about 512x512 pixels (with 32 bit colors). In that case, there's no point in rendering 1K x 1X images. -- # Scott Schwartz @ Swarthmore College Computer Science Program # UUCP: ...{{seismo,ihnp4}!bpa, cbmvax!vu-vlsi, sun!liberty}!swatsun!schwartz # AT&T: (215)-328-8610 /* lab phone */