Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!husc6!think!ames!ucbcad!ucbvax!hplabs!sdcrdcf!trwrb!cadovax!keithd From: keithd@cadovax.UUCP Newsgroups: comp.sys.amiga Subject: Re: Reactions to IBM PC2 graphics Message-ID: <1482@cadovax.UUCP> Date: Wed, 15-Apr-87 13:47:31 EST Article-I.D.: cadovax.1482 Posted: Wed Apr 15 13:47:31 1987 Date-Received: Fri, 17-Apr-87 04:41:45 EST References: <10726@topaz.RUTGERS.EDU> <1964@hoptoad.uucp> <541@neoucom.UUCP> <739@sputnik.tc.fluke.COM> Reply-To: keithd@cadovax.UUCP (Keith Doyle) Organization: Contel Business Systems, Torrance, CA Lines: 25 Keywords: VGA Killer graphics In article <739@sputnik.tc.fluke.COM> kurt@tc.fluke.COM (Kurt Guntheroth) writes: >I stand by the rest of my analysis. I don't think the PCII has anything on >the amiga in the area of graphics. I am waiting until I can see some >technical documentation. What may be interesting is to find out how the PS/2 series and the Mac II compare to the Amiga when running DPaint II. I would assume that EA is motivated to port it to both machines, since that is the hottest selling package on the Amiga and can really put multi-plane graphics to good use. I would expect that we might notice the greatest differences when moving a large cut-out brush around, and when doing the compute intensive perspective and scaling operations. I would also expect that Dave Wecker's ray tracer would perform much better on the Mac II and a 386 PS/2 due to 32-bit computing power. Aegis Animator, if ported would probably still perform better on the Amiga. And, Amiga will still probably have the price/performance ratio beat, though it seems that it may be getting a little harder to measure. Keith Doyle # {ucbvax,ihnp4,decvax}!trwrb!cadovax!keithd # cadovax!keithd@ucla-locus.arpa