Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!ames!ucbcad!ucbvax!sdcsvax!ucsdhub!jack!man!crash!billk From: billk@crash.UUCP Newsgroups: comp.sys.amiga Subject: SUPER_BITMAP Windows Message-ID: <1013@crash.CTS.COM> Date: Fri, 17-Apr-87 20:37:29 EST Article-I.D.: crash.1013 Posted: Fri Apr 17 20:37:29 1987 Date-Received: Sat, 18-Apr-87 09:04:45 EST Sender: news@crash.CTS.COM Organization: People-Net [pnet01] Lines: 18 Gack! Another little prob. here. I've written some nifty little text-display words that are as fast as/faster than Blitz. Type a screen full of characters and they just appear there to the eye. Well, that's all very neat and nice and nifty, but it interferes with things like gadgets and menus, etc. I don't want to do a locklayerrom() before my call (and that woiuld only solve a tiny part of the problem, anyway.) so, I decided to open a SUPER_BITMAP, GIMMEZEROZERO window (in a customscreen) so that I could draw my text into it's own bitmap without disturbing anybody. The problem is that I am drawing into the bitmap, but the bitmap isn't being displayed on the screen. Is there any trick to doing this? The window is a BACKDROP, BORDERLESS, GIMMEZEROZERO, SUPER_BITMAP window in a screen with a depth of one. My words draw into the bitplane in the BitMap of my window (which is the only one open on the screen) but nothing (as I said) is being displayed on the screen. Help! Please? ... Thanks! ;-) Bill Kelly {akgua, hplabs!hp-sdd, sdcsvax}!crash!pnet01!billk