Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!mit-eddie!bu-cs!halleys!necntc!linus!sdl From: sdl@linus.UUCP (Steven D. Litvintchouk) Newsgroups: comp.sys.amiga Subject: Re: Copy protection Message-ID: <3501@linus.UUCP> Date: Fri, 24-Apr-87 21:55:05 EST Article-I.D.: linus.3501 Posted: Fri Apr 24 21:55:05 1987 Date-Received: Sun, 26-Apr-87 01:56:29 EST References: <8704150737.AA15755@cory.Berkeley.EDU> <1491@cadovax.UUCP> <5595@eddie.MIT.EDU> Organization: The MITRE Corp., Bedford, MA Lines: 30 In-reply-to: gary@eddie.MIT.EDU's message of 24 Apr 87 17:30:17 GMT Posting-Front-End: GNU Emacs 18.41.1 of Thu Apr 9 1987 on linus (berkeley-unix) > The most obnoxious copy protection I've seen so far on the Amiga is > for Balance of Power (which is quite a game, by the way). First, it makes > you type something from the manual each time you play, which is enough in > itself. But then, the disk cannot be copied (and the program constantly > accesses it). And finally, you cannot run the game with the disk write- > protected because the game writes on it periodically!!! 1. Agreed; Balance of Power (B.O.P.) is a *super* strategy game. 2. Marauder II successfully copies B.O.P., producing a non-copy-protected copy that doesn't ask you to type anything. It was worth getting Marauder II just to copy B.O.P. > Not to mention that it does not work with 1.2 so that the game cannot > be put into my extra meg of ram... 3. B.O.P. works fine on my Amiga with Workbench 1.2; it's the extra RAM that confuses it. I am forced to switch off my extra 1 MB of RAM, start up the game, and then switch my 1 MB RAM on again. Steven Litvintchouk MITRE Corporation Burlington Road Bedford, MA 01730 Fone: (617)271-7753 ARPA: sdl@mitre-bedford UUCP: ...{cbosgd,decvax,genrad,ll-xn,philabs,security,utzoo}!linus!sdl