Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!cbmvax!grr From: grr@cbmvax.cbm.UUCP (George Robbins) Newsgroups: comp.sys.amiga Subject: Re: Overscan graphics Message-ID: <1777@cbmvax.cbmvax.cbm.UUCP> Date: Tue, 28-Apr-87 01:28:55 EDT Article-I.D.: cbmvax.1777 Posted: Tue Apr 28 01:28:55 1987 Date-Received: Wed, 29-Apr-87 05:09:25 EDT References: <1987Apr8.095315.28822@sq.uucp> <136UD118191@NDSUVM1> Reply-To: grr@cbmvax.UUCP (George Robbins) Organization: Commodore Technology, West Chester, PA Lines: 17 In article <136UD118191@NDSUVM1> UD118191@NDSUVM1.BITNET writes: >What Hobie says is true...more and more future graphics programs will have to >be written for the Overscan or "FullVideo" mode on the Amiga. This is very >very necessary, especially since quite a few people use their Amigas for >desktop video, and to make things professional, it is imparative that the >overscan mode is adopted in future graphics programs to make the picture as >close to broadcast quality as possible. Yes, yes, *BUT* remember overscan is a the expense of sprites! Those extra video fetches have to come from somewhere. As you use more pixels, the higher numbered sprites will be preempted, and unless disabled, funny video smearing will result. -- George Robbins - now working for, uucp: {ihnp4|seismo|rutgers}!cbmvax!grr but no way officially representing arpa: cbmvax!grr@seismo.css.GOV Commodore, Engineering Department fone: 215-431-9255 (only by moonlite)