Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-lcc!styx!ptsfa!ihnp4!inuxc!pur-ee!j.cc.purdue.edu!mit-prep!qix From: qix@mit-prep.ARPA (Ed Puckett) Newsgroups: comp.sys.amiga Subject: Re: SUPER_BITMAP Windows Message-ID: <65@mit-prep.ARPA> Date: Tue, 21-Apr-87 23:58:00 EDT Article-I.D.: mit-prep.65 Posted: Tue Apr 21 23:58:00 1987 Date-Received: Wed, 29-Apr-87 06:43:33 EDT References: <1013@crash.CTS.COM> Organization: The MIT AI Lab, Cambridge, MA Lines: 18 In article <1013@crash.CTS.COM>, Bill Kelly writes: > . . . so, I decided to open a > SUPER_BITMAP, GIMMEZEROZERO window (in a customscreen) so that I could draw > my text into it's own bitmap without disturbing anybody. The problem is that > I am drawing into the bitmap, but the bitmap isn't being displayed on the > screen. Is there any trick to doing this? The window is a BACKDROP, > BORDERLESS, GIMMEZEROZERO, SUPER_BITMAP window in a screen with a depth of > one. My words draw into the bitplane in the BitMap of my window (which is the > only one open on the screen) but nothing (as I said) is being displayed on the > screen. > Bill Kelly > {akgua, hplabs!hp-sdd, sdcsvax}!crash!pnet01!billk You need to call CopySBitMap(layer) to make the changes visible. SyncSBitMap(layer) does the reverse: makes the BitMap reflect the current state of the display. Hope this helps. -Ed Puckett.