Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ames!ucbcad!ucbvax!CORY.BERKELEY.EDU!dillon From: dillon@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: Overscan graphics Message-ID: <8704281924.AA09181@cory.Berkeley.EDU> Date: Tue, 28-Apr-87 15:24:51 EDT Article-I.D.: cory.8704281924.AA09181 Posted: Tue Apr 28 15:24:51 1987 Date-Received: Thu, 30-Apr-87 02:17:40 EDT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 11 >Yes, yes, *BUT* remember overscan is a the expense of sprites! Those extra >video fetches have to come from somewhere. As you use more pixels, the >higher numbered sprites will be preempted, and unless disabled, funny video >smearing will result. A perfectly acceptable solution for me... I never use more than one sprite anyway (my mouse pointer). Game programs which use sprites aren't effected because they open their own custom screen... Of course, Zoing, Boing, (etc.... ) are all effected, but then those are only demos. -Matt