Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!cbatt!neoucom!wtm From: wtm@neoucom.UUCP Newsgroups: comp.sys.amiga Subject: Re: A1000 & A2000 keyboard Message-ID: <559@neoucom.UUCP> Date: Tue, 28-Apr-87 22:52:28 EDT Article-I.D.: neoucom.559 Posted: Tue Apr 28 22:52:28 1987 Date-Received: Thu, 30-Apr-87 06:43:48 EDT References: <18700002@silver> Organization: Northeastern Ohio Universities College of Medicine Lines: 25 Summary: seems to be no ghosting on newer A1000 keyboards I've seen a couple of different versions of the A1000 keyboards. Someone said that the "problem" was fixed a while back. The ROM kernel manual discusses ghosting. You'd have to hit pretty weird combinations of keys-- something like d-f-j-k all simultaneously to cause a ghost character. I've never seen it on my machine at home, which dates from October 1985. I suppose there is an outside possibility that you could see a glitch on a game that used the keyboard for motion control... but we all only use our machines for serious C hacking, don't we? :-) OK, here's my $.02 worth. Everybody is talking about fixing up the video. How about some niftier sound while we're at it? I'd be kind of neat to have 12 bit resolution with a 30KHz sampling rate on the DMA channel. (I know, 3 bytes/stereo pair is kinda weird, but hey... I thought 16 bits just isn't practical in a consumer oriented machine, as 16 bits would require much fancier power supply bypassing, laser trimmed chips, etc.). By the way, the current DMA sound channels on the A1000 are really nifty-- much easier to deal with than the Ensoniq chip in the Apple II/gs or the more primitive Mac technique. You definitely did this one right for a starter C-A. --Bill (wtm@neoucom.UUCP)