Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!sri-unix!husc6!mit-eddie!ll-xn!cit-vax!oddhack!jon From: jon@oddhack.UUCP Newsgroups: comp.sys.amiga,comp.graphics Subject: Re: Amgia World Ray-tracing article... Message-ID: <2510@cit-vax.Caltech.Edu> Date: Wed, 29-Apr-87 03:33:34 EDT Article-I.D.: cit-vax.2510 Posted: Wed Apr 29 03:33:34 1987 Date-Received: Fri, 1-May-87 00:44:09 EDT References: <629@puff.WISC.EDU> <448@applix.UUCP> <2948@well.UUCP> <2058@hoptoad.uucp> <7978@utzoo.UUCP> Sender: news@cit-vax.Caltech.Edu Reply-To: jon@oddhack.Caltech.EDU (Jon Leech) Organization: California Institute of Technology Lines: 14 Xref: utgpu comp.sys.amiga:4037 comp.graphics:543 In article <7978@utzoo.UUCP> henry@utzoo.UUCP (Henry Spencer) writes: >Note that Andre and Wally B. was shot at the same resolution. And it >looks better than most of the stuff people do on n-zillion-pixel film >recorders. "Work smart, not hard." True enough. Of course, when you put stuff on video tape and display it on an NTSC monitor, whether you computed at 512^2 or 4096^2 may make little difference. Sort of throws all those careful chromaticity calculations for the wonderful 1Kx1kx24 displays (or whatever) in your lab out the window, too. -- Jon Leech (jon@csvax.caltech.edu || ...seismo!cit-vax!jon) Caltech Computer Science Graphics Group __@/