Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!seismo!esosun!ucsdhub!sdcsvax!hutch From: hutch@sdcsvax.UUCP Newsgroups: comp.sys.amiga,comp.graphics Subject: Re: PC2 Graphics beats Amiga Message-ID: <3062@sdcsvax.UCSD.EDU> Date: Wed, 29-Apr-87 02:48:47 EDT Article-I.D.: sdcsvax.3062 Posted: Wed Apr 29 02:48:47 1987 Date-Received: Fri, 1-May-87 00:49:35 EDT References: <500@titan.camcon.co.uk> Reply-To: hutch@sdcsvax.UCSD.EDU (Jim Hutchison) Organization: UCSD EMU Project (Educational Microcomputer Unix) Lines: 32 Keywords: Kill this subject quick Xref: utgpu comp.sys.amiga:4038 comp.graphics:544 In article <500@titan.camcon.co.uk> anc@camcon.co.uk (Adrian Cockcroft) writes: >All models use the Inmos IMSG171 colour lookup table, this has 256 >entries and 6 bit DACs per colour giving 18 bits or 256K possible >colours. Yes, I like it. Still, is 256 choices of 18 bits better than 256000 choices of 12 bits (640x480 resolution)? >The low end PC2's seem to have a gate array that generates video >timing to give noninterlaced 640 by 480 at 70 Hz refresh. Due to >memory limitations this resolution is at most 4 bits per pixel. At >320 by 240 a full 8 bits per pixel can be generated. The memory is >encoded as packed pixels in bytes rather than multiple bitplanes. >All drawing is done in software. Summary vs Amiga: better to look >at (no flicker, more colours) but much slower. Correction, *fewer* colors & no flicker. Why 70 Hz, 65 would be very stable, and they could use the rest of the bandwidth for something useful like blitting. The plug in frame buffer does sounds very nice though... I still lust after the Amiga 2000 with the 68020/68881 co-processor, and a darker side likes the 8088 and its PC slave slots. -- Jim Hutchison UUCP: {dcdwest,ucbvax}!sdcsvax!hutch ARPA: Hutch@sdcsvax.ucsd.edu Disklame'r: One greater than the greatest signature representable with 184 symbols.