Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ucla-cs!ames!ucbcad!ucbvax!decvax!decwrl!labrea!solar!shf From: shf@solar.STANFORD.EDU (Stuart Ferguson) Newsgroups: comp.sys.amiga Subject: DropShadow Message-ID: <1555@solar.STANFORD.EDU> Date: Wed, 29-Apr-87 17:58:40 EDT Article-I.D.: solar.1555 Posted: Wed Apr 29 17:58:40 1987 Date-Received: Sat, 2-May-87 05:35:27 EDT Reply-To: shf@solar.UUCP (Stuart Ferguson) Organization: Stanford University Lines: 17 While people are discussing Workbench enhancements/improvements, why not include _DropShadow_* as part of the environment? I still find that one of the neatest demos for the Amiga, as well as a great enhancement to an already good graphic world. Having the shadows really makes the window "depth" arangement "intuitive." :-) The program could be sped up and added as a Preferences option. By the way, does anyone know how that program works? Specifically: it must add another bitplane to the Workbench screen but how does it do it? Does it append the bitplane to the existing ones or does it allocate a whole new screen and point the Workbench at it? Always thankful for special tutoring, Stuart shf@solar.Stanford.EDU * I'd credit _DS_'s author here, but he didn't sign his name to his product. Perhaps someone who knows can fill in the blank.