Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rochester!mcinerny From: mcinerny@rochester.ARPA (Michael McInerny) Newsgroups: comp.sys.amiga Subject: Re: Rapid Stimulus Displaying on the Amiga Help Message-ID: <27416@rochester.ARPA> Date: Thu, 30-Apr-87 09:56:59 EDT Article-I.D.: rocheste.27416 Posted: Thu Apr 30 09:56:59 1987 Date-Received: Sat, 2-May-87 08:34:26 EDT References: <912@watcgl.UUCP> <5645@eddie.MIT.EDU> Reply-To: mcinerny@rochester.UUCP (Michael McInerny) Followup-To: comp.sys.amiga Distribution: comp Organization: U of Rochester, CS Dept, Rochester, NY Lines: 19 Keywords: Fast, Screen, Window, RastPort, etc displays Summary: Use screens, not windows [I'm sorry if someone's suggested this already...] Why don't you use screens and not windows for your applications? You should be able to do a Screen-To-Front/Back very quickly--it's just chaning a few bits, rather than blitting planes. Also, if you're really crazy (:-) you could use a Dual Playfield--use one playfield for your instructions, etc. (stuff you want to stick around), and cut a "hole" in it, for presenting the stimuli. Then, on the second plane, you render the stimuli and shift the second plane (again easy--there's a demo for all this) so that the appropriate stimulus is under the "hole". If you're clever, you can divy up the space on the second plan for several stimuli plus a blank. Render 'em once and then move the plane. The demo is a Dual Playfield from C/A Los Gatos a long time ago, but I could probably dredge it up if you _really_ wanted it. You could even build the screen without depth arrangers so that inquisitive subjects can't rearrange your work. -Michael