Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ucla-cs!sdcrdcf!burdvax!bpa!cbmvax!grr From: grr@cbmvax.cbm.UUCP (George Robbins) Newsgroups: comp.sys.amiga,comp.graphics Subject: Re: PC2 Graphics beats Amiga Message-ID: <1794@cbmvax.cbmvax.cbm.UUCP> Date: Thu, 30-Apr-87 11:18:20 EDT Article-I.D.: cbmvax.1794 Posted: Thu Apr 30 11:18:20 1987 Date-Received: Sat, 2-May-87 14:40:54 EDT References: <500@titan.camcon.co.uk> <3062@sdcsvax.UCSD.EDU> Reply-To: grr@cbmvax.UUCP (George Robbins) Organization: Commodore Technology, West Chester, PA Lines: 19 Keywords: Kill this subject quick Xref: mnetor comp.sys.amiga:4384 comp.graphics:584 In article <3062@sdcsvax.UCSD.EDU> hutch@sdcsvax.UCSD.EDU (Jim Hutchison) writes: > >Correction, *fewer* colors & no flicker. Why 70 Hz, 65 would be very >stable, and they could use the rest of the bandwidth for something useful >like blitting. Uh, they use shift-register "video" rams which means bandwidth is not a real issue. This is pretty easy on the simplistic display model that IBM implements. > >I still lust after the Amiga 2000 with the 68020/68881 co-processor, >and a darker side likes the 8088 and its PC slave slots. These sound like healthy impulses to me. 8-) -- George Robbins - now working for, uucp: {ihnp4|seismo|rutgers}!cbmvax!grr but no way officially representing arpa: cbmvax!grr@seismo.css.GOV Commodore, Engineering Department fone: 215-431-9255 (only by moonlite)