Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!dayton!bill From: bill@dayton.UUCP (William T. Argyros) Newsgroups: comp.graphics,comp.sys.amiga Subject: Re: DBW-Tracer on UNIX Message-ID: <817@dayton.UUCP> Date: Sun, 3-May-87 21:57:04 EDT Article-I.D.: dayton.817 Posted: Sun May 3 21:57:04 1987 Date-Received: Mon, 4-May-87 01:41:31 EDT References: <213@ndmath.UUCP> Reply-To: bill@dayton.UUCP (William T. Argyros) Organization: Dayton-Hudson Dept. Store Co. Lines: 25 Xref: mnetor comp.graphics:599 comp.sys.amiga:4439 In article <213@ndmath.UUCP> milo@ndmath.UUCP (Greg Corson) writes: >Recently I was messing around with the DBW (AMIGA) ray tracing program on a >SUN workstation here at Notre Dame. The main program (RAY) compiles and runs >just fine here, however there are some things that seem puzzling to me. The >documents to DBW tracer state the demo program "glass" runs for about 11 hours >on an Amiga. On the Sun with SKY floating point board it ran 14 hours...the >Greg Corson >...seismo!iuvax!ndmath!milo What I done with the Glass.dat pic is to set the 'resolution' (R line) to 999 hours. This hase the effect of telling RAY not to guess any of the pixels. Set this way, it runs almost exactly 30 hours on my Amiga. The thing I want to do now is move the source to our IBM 3090 (got Lattice C for System 370 on it) and see how much this time drops. -Bill -- UUCP: rutgers!dayton!bill Bill Argyros/1060 ATT: (612) 375-6651 Dayton-Hudson Dept. Store. Co. 700 on the Mall Mpls, Mn. 55402