Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!sunybcs!ugpete From: ugpete@sunybcs.UUCP Newsgroups: comp.sys.amiga Subject: resources Message-ID: <3270@sunybcs.UUCP> Date: Sun, 3-May-87 23:41:40 EDT Article-I.D.: sunybcs.3270 Posted: Sun May 3 23:41:40 1987 Date-Received: Mon, 4-May-87 05:38:12 EDT Sender: nobody@sunybcs.UUCP Reply-To: ugpete@sunybcs.UUCP (Peter Theobald) Organization: SUNY/Buffalo Computer Science Lines: 29 < the more you eat the more you fart > I don't know about all of you, but I'm sick of filling out structures, and sick of including tons of hex data for images etc... I would love to see the resource manager that people have been talking about extended to allow the following: I want to draw images with dpaint, or Aegis Images, and save them as brushes, windows, what-have-you. I want to design menus with a menu editor (like a font editor, or icon editor) and the same with any other major structures. Then I want to reference these structures from C without including them in the source file, just link them in with my program. Maybe the resource editors will save these as hunks or something. I don't know enough about the load-files to know how this would work, but I do know what a time & error saver this would be! note: I know about brush-to-bob and power-windows etc... but including the stuff with your source file slows down the compile. All I am asking for is a way for brush-to-bob and power-windows style programs to output ready-to-link files. Peter Theobald SUNY/Buffalo Computer Science csnet: ugpete@buffalo.CSNET uucp: ..!{nike|watmath,alegra,decvax}!sunybcs!ugpete BITNET: ugpete@sunybcs.BITNET