Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!mimsy!aplcen!jhunix!ins_adjb From: ins_adjb@jhunix.UUCP (Daniel Jay Barrett) Newsgroups: comp.sys.amiga Subject: Re: Gravity Wars, and BUG found Message-ID: <4815@jhunix.UUCP> Date: Mon, 4-May-87 10:47:25 EDT Article-I.D.: jhunix.4815 Posted: Mon May 4 10:47:25 1987 Date-Received: Tue, 5-May-87 05:14:16 EDT References: <545@aramis.RUTGERS.EDU> <308@mcdsun.UUCP> Reply-To: ins_adjb@jhunix.UUCP (Daniel Jay Barrett) Organization: Johns Hopkins Univ. Computing Ctr. Lines: 19 Keywords: Space war game in TDI Modula-2 In article <308@mcdsun.UUCP> fnf@mcdsun.UUCP (Fred Fish) writes: >> These programs are uuencoded using the program from Fish disk 53. > >Yes, and it worked like a champ. I got "checksum error line 1439" >when I uudecoded the concatenation of parts 2 and 3 (after chucking >headers). I got no error, but I used the uudecode on an earlier Fish Disk (before disk #40; I forget the number). Nice game! I did find a BUG in GravityWars. If you launch a missile, and you press before the missile has travelled its full path, you go into an infinite loop. GravityWars seems to think that I am hitting constantly, for every prompt for "Angle" and "Velocity". I guess that the is sitting in a buffer somewhere, constantly being read and re-read. --- Dan Barrett ins_adjb@jhunix.UUCP barrett@hopkins-eecs-bravo.arpa