Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!princeton!ucbvax!MITRE-BEDFORD.ARPA!jhs From: jhs@MITRE-BEDFORD.ARPA.UUCP Newsgroups: comp.sys.atari.8bit Subject: (none) Message-ID: <8704231521.AA21519@mitre-bedford.ARPA> Date: Thu, 23-Apr-87 10:21:24 EST Article-I.D.: mitre-be.8704231521.AA21519 Posted: Thu Apr 23 10:21:24 1987 Date-Received: Sat, 25-Apr-87 04:31:18 EST Sender: daemon@ucbvax.BERKELEY.EDU Distribution: world Organization: The ARPA Internet Lines: 33 Joel Plutchak writes: > ...Koronis Rift ...runs on all kinds of "impossibly slow" > machines (I have in mind particularly the 6502-based Atari 800 series). This brings to mind the report some time ago of the "bouncing ball" demo running side-by-side on an Amiga, an ST, and a 130XE. The reporter said that the animation was BY FAR the best on the 130XE. Don't underestimate the power of that little ANTIC chip in the 8-bitters!!! Also, for passing bytes around and controlling things in realtime, don't OVERestimate the advantage of an 8-MHz 68000 over a 1.8-Mhz 6502!!! Many factors are involved in bottom-line performance, and the more than 4 to 1 higher clock speed is ONE of them. Another is the fact that the quickest 6502 instructions take 2 clock cycles, while the 68000's quickest instructions, if I read the book arightly, take 14 or so. (Well maybe 8 in a few cases?) That's SEVEN to one the OTHER WAY, i.e. the 6502 is AHEAD at the moment by nearly TWO TO ONE! Then again, the more flexible addressing modes of the 68000 may require many fewer instructions to do the same thing. For most tasks, the 68000 is probably 3 or 4 times as fast as the 6502. Probably there are tasks where the advantage is greater. And probably there are a small set of tasks where the 6502 can equal or SLIGHTLY EXCEED the speed of the 68000, which it would definitely do if it could use almost exclusively 2-clock-cycle instructions and about the same number of them per loop as the 68000! Then, of course, there are the ANTIC and the POKEY to consider, and if you are talking animated games, they count for A LOT!!! With all of these facts in mind, it is not at all surprising that the 8-bitters can hold their own with the newer 16-bit machines in the limited arena of games. Long live the 8-bitters!!!! LOAD and STORE forever!!! (Which is what it SEEMS like when your are programming them!!!) -John Sangster, jhs@mitrebedford.arpa