Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!utfyzx!sq!hobie From: hobie@sq.UUCP Newsgroups: rec.games.hack,net.sources.games Subject: Re: Proposal: Hack release 1.0.4 Message-ID: <1987Apr20.122320.5579@sq.uucp> Date: Mon, 20-Apr-87 12:23:20 EST Article-I.D.: sq.1987Apr20.122320.5579 Posted: Mon Apr 20 12:23:20 1987 Date-Received: Wed, 22-Apr-87 03:26:31 EST References: <70@genat.UUCP> <2444@psuvax1.UUCP> <789@watcgl.UUCP> <5471@eddie.MIT.EDU> Reply-To: hobie@sq.UUCP (Hobie Orris) Organization: SoftQuad Inc., Toronto Lines: 24 Xref: utgpu rec.games.hack:414 net.sources.games:1089 Checksum: 04795 Reading these suggestions for rivers and elevators made me think of a magic item I would like to see in Hack. In the "Elric" series by Michael Moorcock, the lead character is a weak, anaemic wimp, but he has a demonic sword which "drinks" the souls of his enemies and adds their strength to him (temporarily). There were two such swords named "Storm Bringer" and "Mourn Blade". So, here's the suggestion: A new weapon, demon sword, which adds to the wielder's strength some number when used to kill something (1 for a kobold, up to N for a dragon) for about 20 moves. This would be really deadly in a situation where the player is surrounded, but only slightly effective where there is a dearth of monsters. This should also have a disadvantage. In the books, the sword would often cause him to kill when he didn't want to (when it was hungry). In the game, it could cause you to attack anything you're adjacent to, regardless of what you want, and perhaps not let you unwield it in battle or retreat until the monster is dead. Hobie Orris | SoftQuad Inc., Toronto, Ont. |"There'll be no more giant leeches {ihnp4 | decvax | ? }!utzoo!sq!hobie | When you find the good Lord Jesus" (NSA terrorist CIA cryptography DES drugs NRO cipher IRS secret RSA decode coke libyan crack penguin lust russian nuclear missile atom assassinate)