Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!mit-eddie!uw-beaver!tektronix!reed!psu-cs!omepd!hah From: hah@isum.intel.com (Hans Hansen) Newsgroups: rec.games.hack,net.sources.games Subject: Re: Proposal: Hack release 1.0.4 Message-ID: <596@omepd> Date: Fri, 24-Apr-87 10:46:57 EST Article-I.D.: omepd.596 Posted: Fri Apr 24 10:46:57 1987 Date-Received: Sun, 26-Apr-87 01:08:55 EST References: <70@genat.UUCP> <2444@psuvax1.UUCP> <789@watcgl.UUCP> <5471@eddie.MIT.EDU> <1987Apr20.122320.5579@sq.uucp> Sender: news@omepd Reply-To: hah@isum.UUCP (Hans Hansen) Distribution: na Organization: Intel Corp., Hillsboro Lines: 22 Xref: mnetor rec.games.hack:472 net.sources.games:1109 In article <1987Apr20.122320.5579@sq.uucp> hobie@sq.UUCP (Hobie Orris) writes: > > > Reading these suggestions for rivers and elevators made me think of >a magic item I would like to see in Hack. > > In the books, the sword would often cause >him to kill when he didn't want to (when it was hungry). In the game, it could >cause you to attack anything you're adjacent to, regardless of what you want, >and perhaps not let you unwield it in battle or retreat until the monster >is dead. Good bye luck! Scerino: Your in a shop ..... -or- your in a room with a unicorn .... -or- your next to a nurse .... No thanks. This one would ruin the game. > > Hobie Orris | Hans