Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!topaz.rutgers.edu!martin From: martin@topaz.rutgers.edu.UUCP Newsgroups: comp.graphics Subject: Re: More on Liang-Barsky Polygon Clipping Message-ID: <12028@topaz.rutgers.edu> Date: Fri, 15-May-87 18:53:16 EDT Article-I.D.: topaz.12028 Posted: Fri May 15 18:53:16 1987 Date-Received: Sat, 16-May-87 17:14:44 EDT References: <254@naucse.UUCP> Reply-To: martin@topaz.rutgers.edu (Smile When You Say That) Organization: Rutgers Univ., New Brunswick, N.J. Lines: 18 To: comp.graphics Subject: Implementing Fat Lines Newsgroups: comp.graphics Organization: Rutgers Univ., New Brunswick, N.J. Cc: Bcc: I am looking for references or pointers on implementing fat lines -- I have a program working for "nice" lines with mitre joints, but I have found that there are a lot of not so nice lines that create problems. I'm just wondering how other people have dealt with fat lines, rounded joints, and fat lines that have outlines on them. I'm curious because I never see any references to the problem anywhere, but fat lines seem to be pretty common. Thanks for any help, Liz Martin