Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!cbosgd!ihnp4!ptsfa!lll-tis!mordor!sri-spam!rutgers!gatech!ukma!ukecc!agollum From: agollum@ukecc.UUCP Newsgroups: comp.sys.amiga,comp.graphics Subject: Re: Amgia World Ray-tracing article... Message-ID: <1389@ukecc.engr.uky.csnet> Date: Sun, 24-May-87 23:53:31 EDT Article-I.D.: ukecc.1389 Posted: Sun May 24 23:53:31 1987 Date-Received: Wed, 27-May-87 04:49:54 EDT References: <629@puff.WISC.EDU> <448@applix.UUCP> <236@sas.UUCP> <1770@vax135.UUCP> Reply-To: agollum@ukecc.UUCP (David Herron aka Admiral Gollum) Distribution: comp Organization: Univ. of KY Engineering Computing Center Lines: 24 Xref: utgpu comp.sys.amiga:4870 comp.graphics:645 In article <1770@vax135.UUCP> cjp@vax135.UUCP (Charles Poirier) writes: >> ... But recently, a PD demo copy of MANDFXP would do the >> same set (presumably using the same arithmetic) in about 5 seconds!! Doesn't >> this suggest that one could invest some effort in improving the math used and >> realize some radical improvements? > >No. Though this may be a good suggestion, what it suggests to me is >just that it takes about 5 seconds to load a precomputed image from disk. > Only it doesn't do that--it *really* generates the starting image (of the whole set) in about 5 seconds. Now this image is about 1/3 the size of the screen (noninterlaced) and it takes slightly longer if you make the window larger. But the program's overall performance suggests that it *doesn't* use shortcuts because it's on the beginning screen--it really calculates the thing. Note also that MANDFXP lets you select resolution, # of bitplanes, interlace on/off, accuracy of the calculations (how many iterations and size of arguments), etc. all of which affect speed. But this program is undeniably incredibly fast. I haven't run it in a while, so my memory is fuzzy, but I could go home and run some benchmarks if you insist. :-) Kenneth Herron