Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!columbia!husc6!mit-eddie!think!ames!ucbcad!ucbvax!CORY.BERKELEY.EDU!dillon From: dillon@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: Better Windows? (LONG) Message-ID: <8705121953.AA05310@cory.Berkeley.EDU> Date: Tue, 12-May-87 15:53:53 EDT Article-I.D.: cory.8705121953.AA05310 Posted: Tue May 12 15:53:53 1987 Date-Received: Fri, 15-May-87 02:32:28 EDT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 62 > - most icon systems put too much emphasis on graphics for my > taste. Text has it's own special advantages: Which is one reason I like the Amiga... you don't have to use the icon oriented workbench if you don't want to. > - the windowing concept doesn't seem to be efficient; there > are lots of things the user can do that he doesn't need, and > these extra features take a lot of compute power. I'm sure If you don't like them, don't use them. As long as the 'extra' features don't effect anything else, if you don't use them, it's as if they didn't exist. > - What use is a window that is half-hidden? Why would > anyone want to see only the left half of a document? Extremely useful. You are generalizing that a user will always want to see the entire window he is working in, which is completely and totally wrong. Many times I have a window or windows that I'm working in that I *want* half hidden. But again, there is a solution if you don't like half hidden windows, you can always use one of the several Freeware programs to automatically put the selected window up front (and other things...) > - Do we need to move windows arbitrarily like pieces > of paper? What difference does it make whether a > window is a few pixels to the left or right? It makes a big difference to me! > - At the same time, current window systems don't really > use the potential of these machines. These computers can > simulate arbitrary universes; we confine them to a mildly > mutated desktop. I guess I am attacking the desktop > metaphor; just because it's familiar doesn't mean it's good. This would be a problem with the workbench. The developer can easily opt for SuperBitmap windows (a window into a larger universe) when he writes his software. >I think a good user interface ought to concentrate the available power >on productive, often used functions (like a RISC chip :-)). One >shouldn't spend programmer time and computer time adding bells and >whistles that let the user do useless things. Of course we also need I agree, but you have to be careful on your definition of "useless". If a hundred thousand people like it, it isn't "useless". >The fundamental question is, how can we make the important stuff >available at the right time, without cluttering the display with >leftovers and without forcing the user to clean up after us? > >I realize I've been long-winded, but I feel that the hardware is just >sitting there begging to be used, and when the software catches up >we're really gonna see what these damn machines can do. That's one big question. Obviously there is no single correct answer. If you have an idea, by all means voice your opinion. (Me, I usually voice my opinion quite loudly, but also make an attempt to implement the idea to backup my opinion) -Matt