Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!husc6!husc7!hadeishi From: hadeishi@husc7.UUCP Newsgroups: comp.sys.atari.st,comp.sys.mac,comp.sys.amiga,misc.misc Subject: Re: Interactive fiction Message-ID: <1949@husc6.UUCP> Date: Mon, 11-May-87 19:41:24 EDT Article-I.D.: husc6.1949 Posted: Mon May 11 19:41:24 1987 Date-Received: Thu, 14-May-87 00:57:02 EDT References: <950@batcomputer.tn.cornell.edu> Sender: news@husc6.UUCP Reply-To: hadeishi@husc7.UUCP (Mitsuharu Hadeishi) Distribution: world Organization: Harvard Univ. Science Center Lines: 21 Xref: utgpu comp.sys.atari.st:3158 comp.sys.mac:2758 comp.sys.amiga:4409 misc.misc:896 Summary: Adventure Authoring system described in latest BYTE Re: Interactive Fiction In the last issue of BYTE magazine a LISP-like interactive fiction authoring system was described. The listing is in C and is available on BIX. Anyone with a BIX account like to download it and post it to some newsgroup that we all have access to? I for one wouldn't mind porting the thing to the Amiga, and I'm sure others would enjoy porting it to their respective systems. Since it is written totally in C it should be relatively easy to port to any C-equipped system. I presume the author wrote it on a IBM-PC so there may be PC-specific code which would clearly have to be modified; hopefully not. It looks VERY nice; it supports "verb noun preposition noun", conjunctions (as in "verb noun and noun preposition noun", where "noun" can be things like "the big red book" and so on. I've written such a system in AmigaBasic which has a similar level of parser complexity, but of course the LISP syntax makes the adventure system much nicer; in particular you specify rooms by name, objects can have arbitraily long property lists, and objects can have different sets of properties (i.e., not all objects have to have all of the possible properties) and so on. Very nice. -Mitsu