Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!sri-spam!ames!amdcad!amd!intelca!oliveb!pyramid!decwrl!labrea!glacier!jbn From: jbn@glacier.STANFORD.EDU (John B. Nagle) Newsgroups: comp.ai Subject: Re: AI in the 13th Century Message-ID: <17106@glacier.STANFORD.EDU> Date: Fri, 26-Jun-87 14:28:37 EDT Article-I.D.: glacier.17106 Posted: Fri Jun 26 14:28:37 1987 Date-Received: Sun, 28-Jun-87 00:57:43 EDT References: <1654@uwmacc.UUCP> Reply-To: jbn@glacier.UUCP (John B. Nagle) Organization: Stanford University Lines: 27 A thorough discussion of the Ars Magna ("Great Art") of Ramon Lull can be found in Martin Gardner's "Science - Good, Bad and Bogus" (ISBN 0-87975-144-4). The Great Art is basically a system for exhaustively combining terms, using a stack of disks, each containing a set of related terms. For example, one set of Lull's disks contained the following words: 1. God, creature, operation 2. difference, similarity, contrariety 3. beginning, middle, end 4. majority, equality, minority 5. affirmation, negation, doubt In operation, one chooses one term from each set, more or less at random. One can thus explore, Gardner writes, "such topics as the beginning and end of God, differences and similarities of animals, and so on." The Great Art provides no assistance in selecting useful combinations from the many produced, or for doing anything with them once selected. It provides only a means for enumerating the possibilities inherent in some taxonomic scheme. So, while the Great Art may be useful as a prod for creative thinking by humans, it does not provide anything more profound. It does, though, generate the illusion of profundity, which provides much of its appeal. John Nagle