Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!husc6!mit-eddie!ll-xn!cit-vax!elroy!jplgodo!wlbr!scgvaxd!trwrb!aero!venera.isi.edu!smoliar From: smoliar@vaxa.isi.edu (Stephen Smoliar) Newsgroups: comp.ai,comp.cog-eng Subject: Re: The symbol grounding problem.... Message-ID: <3097@venera.isi.edu> Date: Mon, 29-Jun-87 18:46:31 EDT Article-I.D.: venera.3097 Posted: Mon Jun 29 18:46:31 1987 Date-Received: Thu, 2-Jul-87 02:37:24 EDT References: <764@mind.UUCP> <768@mind.UUCP> <770@mind.UUCP> <6174@diamond.BBN.COM> <919@mind.UUCP> <1194@houdi.UUCP> Sender: daemon@venera.isi.edu Reply-To: smoliar@vaxa.isi.edu.UUCP (Stephen Smoliar) Organization: Information Sciences Institute Lines: 95 Xref: mnetor comp.ai:597 comp.cog-eng:168 In article <1194@houdi.UUCP> marty1@houdi.UUCP (M.BRILLIANT) writes: > >I was just looking at a kitchen chair, a brown wooden kitchen >chair against a yellow wall, in side light from a window. Let's >let a machine train its camera on that object. Now either it >has a mechanical array of receptors and processors, like the >layers of cells in a retina, or it does a functionally >equivalent thing with sequential processing. What it has to do >is compare the brightness of neighboring points to find places >where there is contrast, find contrast in contiguous places so >as to form an outline, and find closed outlines to form objects. >There are some subtleties needed to find partly hidden objects, >but I'll just assume they're solved. There may also be an >interpretation of shadow gradations to perceive roundness. > I have been trying to keep my distance from this debate, but I would like to insert a few observations regarding this scenario. In many ways, this paragraph represents the "obvious" approach to perception, assuming that one is dealing with a symbol manipulation system. However, other approaches have been hypothesized. While their viability remains to be demonstrated, it would be fair to say that, in the broad scope of perception in the real world, the same may be said of symbol manipulation systems. Consider the holographic model posed by Karl Pribram in LANGUAGES OF THE BRAIN. As I understand it, this model postulates that memory is a collection of holographic transforms of experienced images. As new images are experienced, the brain is capable of retrieving "best fits" from this memory to form associations. Thus, the chair you see in the above paragraph is recognized as a chair by virtue of the fact that it "fits" other images of chairs you have seen in the past. I'm not sure I buy this, but I'm at least willing to acknowledge it as an alternative to your symbol manipulation scenario. The biggest problem I have has to do with retrieval. As far as I understand, present holographic retrieval works fine as long as you don't have to worry about little things like change of scale, translation, or rotation. If this model is going to work, then the retrieval process is going to have to be more powerful than the current technology allows. The other problem relates to concept acquisition, as was postulated in Brilliant's continuation of the scenario: > >Now the machine has a form. If the form is still unfamiliar, >let it ask, "What's that, Daddy?" Daddy says, "That's a chair." >The machine files that information away. Next time it sees a >similar form it says "Chair, Daddy, chair!" It still has to >learn about upholstered chairs, but give it time. > The difficulty seems to be in what it means to file something away if one's memory is simply one of experiences. Does the memory trace of the chair experience include Daddy's voice saying "chair?" While I'm willing to acknowledge a multi-media memory trace, this seems a bit pat. It reminds me of Skinner's VERBAL BEHAVIOR, in which he claimed that one learned the concept "beautiful" from stimuli of observing people saying "beautiful" in front of beautiful objects. This conjures up a vision of people wandering around the Metropolitan Museum of Art mutttering "beautiful" as they wander from gallery to gallery. Perhaps the difficulty is that the mind really doesn't want to assign a symbol to every experience immediately. Rather, following the model of Holland et. al., it is first necessary to build up some degree of reinforcement which assures that a particular memory trace is actually going to be retrieved relatively frequently (whatever that means). In such a case, then, a symbol becomes a fast-access mechanism for retrieval of that trace (or a collection of common traces). However, this gives rise to at least two questions for which I have no answer: 1. What are the criteria by which it is decided that such a symbol is required for fast-access? 2. Where does the symbol's name come from? 3. How is the symbol actually "bound" to what it retrieves? These would seem to be the sort of questions which might help to tie this debate down to more concrete matters. Brilliant continues: >That brings me to a question: do you really want this machine >to be so Totally Turing that it grows like a human, learns like >a human, and not only learns new objects, but, like a human born >at age zero, learns how to perceive objects? How much of its >abilities do you want to have wired in, and how much learned? > This would appear to be one of the directions in which connectionism is leading. In a recent talk, Sejnowski talked about "training" networks for text-to-speech and backgammon . . . not programming them. On the other hand, at the current level of his experiments, designing the network is as important as training it; training can't begin until one has a suitable architecture of nodes and connections. The big unanswered questions would appear to be: will all of this scale upward? That is, is there ultimately some all-embracing architecture which includes all the mini-architectures examined by connectionist experiments and enough more to accommodate the methodological epiphenomenalism of real life?