Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!mit-eddie!genrad!decvax!savax!elrond!amamaral From: amamaral@elrond.UUCP Newsgroups: comp.graphics Subject: Re: Point inside of polygon revisited... Message-ID: <952@elrond.CalComp.COM> Date: Mon, 15-Jun-87 16:17:32 EDT Article-I.D.: elrond.952 Posted: Mon Jun 15 16:17:32 1987 Date-Received: Wed, 17-Jun-87 05:40:58 EDT References: <948@elrond.CalComp.COM> Organization: Calcomp, A Lockheed Company, Hudson, NH, USA Lines: 21 Keywords: ray tracing, graphics, polygon intersection Summary: Oh, yes, I forgot to say... In article <948@elrond.CalComp.COM>, amamaral@elrond.CalComp.COM (Alan Amaral) writes: > > A while ago someone asked for a method for determining whether or not > a point was inside or outside of a polygon. I have the replies, and > am in the process of implementing just such a function, but have come > up against what I view as a significant problem. > I forgot to say in that last message that I am working in 3 space, so the concepts of local minima and maxima are not as straight forward as in 2 space. (are they?) I have been working on this particular problem on and off for a while now, with no luck. Thanks for any help... -- uucp: ...decvax!elrond!amamaral I would rather be a phone: (603) 885-8075 fool than a king... us mail: Calcomp/Sanders DPD (PTP2-2D01) Hudson NH 03051-0908